Can you rotate buildings in Moon Sweepers?
Move is no. Rotate after placement is Unverified. Scroll wheel aims mergers/splitters while placing belts.
Moon Sweepers depot for Clean the Moon: place near dust, indoor empty vs chute, 1.0.4 refunds, and why buildings do not move or rotate after commit.
Hub belts, field dump, pads that do not move.
~5 min read
A Moon Sweepers depot is the dump that turns Clean the Moon dust into a shipment. Place it next to work you can actually reach. Player reports and launch-week notes agree: buildings do not move after you commit. Rotation is a high-volume question with no verified rotate key. Steam.
Patch 1.0.4 recaps mention refunds. Confirm the live demolish / refund UI before you delete a dump the lobby still walks to. DragDrop Games, app 5335510.
| Fact | Detail |
|---|---|
| Job | Receive lunar dust, enable shipment / sell |
| Move after place | No — treat as permanent |
| Rotate | Unverified — this wiki will not invent a key |
| Refunds | Mentioned in 1.0.4 recaps — confirm live UI |
| Indoor empty | Station dump for handheld tools |
| Garage chute | Vehicle hopper dump |
| Field dump | Packager at conveyor end |
| Placement blocker | Uncleared dust on the pad |
| Hub squares | Starter hub pads accept conveyors if you own the hammer |
| Stations | North / East / West / South each can host a front |
| Platform | Windows · Steam only |
| Patch | Patch 1.0.4 · October 25, 2026 · Steam app 5335510 |
| Last checked | October 27, 2026 |
Official loop: collect lunar dust, bring it to a Moon Sweepers depot, launch a shipment, spend the pay. Recaps also empty handheld tools inside the station and dump rovers at a garage chute. Those are still depot-class dumps: storage until you sell. A full broom on your back is not a paycheck. Clean the Moon players who skip the ship click think the economy is broken.
Early game: interact to ship from the dump you just filled. Mid game: belt overflow into a seller so production never backs up. If cash does not move, you stored kg and stopped. Pay math: how to make money.
A packager is a field machine at the end of a conveyor so you skip the walk home. It is adjacent to depot logic, not a second name for the station. Packager.
Move: no. That is the consistent player report and why this page exists. Rotate: unverified. SIM volume on “can you rotate buildings” is high. Recaps for conveyors say scroll wheel changes merger/splitter landing orientation while placing — that is belt aiming, not a rotate-building hotkey after the pad is down. This wiki will not invent Q/R rotate.
| Action people want | Verified? | What to do instead |
|---|---|---|
| Drag a finished depot | No | Place a new node; consider 1.0.4 refund |
| Rotate a finished building | Unverified | Aim with scroll while placing belts |
| Nudge 1 m | No | Plan G-grid before commit |
| Recall a vehicle | Yes (your own) | Garage tab — not a building move |
| Teleport between stations | Yes after visit | Map right-click — does not move pads |
Mergers and splitters change where they land if you scroll during placement. That is the closest thing recaps show to “rotation.” It does not pick up a depot. Clear dust before you place or the pad refuses.
Official 1.0.4 recaps list refund fixes alongside conveyor and crash notes. That means a refund path exists or existed in that patch — it is not a published percent, timer, or keybind. Before you demolish the only dump on a front, confirm the live UI still pays you back.
Deleting and rebuilding is how you “move.” That is why first placement matters. If 1.0.4 refund is generous, still do not spam pads for fun — hammer time and dust-clear still cost.
Next to the hexes you will actually finish this session, on a pad the hammer accepts, with a walking line that does not cross a mountain. North station indoor empty is enough until that walk hurts. Do not stamp a second Moon Sweepers depot because the crater looks cinematic.

| Front | Dump choice |
|---|---|
| Still on toothbrush / Household Broom | Indoor station empty only |
| Wide Broom, hexes around North | Stay on station; maybe short belt |
| Work 100 m out | Conveyor + packager at the end |
| New station (East / West / South) | New node at that station — buildings stay |
| Rovers online | Garage chute + overflow sell |
| J.O.O.N.A.S. online | Capsule catcher is the dump those pods need |
Toggle sector borders, confirm the hex is the one you will farm, then place. First-hour G habit: beginner guide.
Matched by build plan, shared topics, and guide progression — not random related links.
Own the hammer. Hub squares accept belts. Recaps drop 90–100 m of conveyor to get away from the door, then a packager or a vacuum zone. Mergers/splitters scroll-aim. 1.0.3 patched crewmate belt swallows — watch one item travel the whole line before you expand.

Vehicle loot hits the garage chute. If production cannot keep up, recaps belt that lunar dust onward into a sell chute so the hopper never jams. That line is part of depot design, not a separate wiki game.
Unverified formula. A second node is worth it when the walk from a new hex exceeds the cost of another pad — and when you accept it will sit there forever (or until a refund you have confirmed). Sixteen players do not need sixteen dumps. Role split: co-op. Factory graph: automation.
Next: identify the field dump machine on packager.
Move is no. Rotate after placement is Unverified. Scroll wheel aims mergers/splitters while placing belts.
1.0.4 recaps mention refunds. Confirm the live UI; this page will not invent a percentage.
Clear dust on the pad. Recaps call leftover dust the usual culprit.
It is the first dump. Named field depots and packagers show up when walking hurts.
October 27, 2026
Matched by build plan, shared topics, and guide progression — not random related links.